v2.6
Release Date: 202Y-MM-DD
Engine Version: 5.X
This version is a work in progress. It is not yet available for public use.
When a new feature is completed, it will be added to the list. Please note that this is not a complete list of all changes and improvements yet.
New features and improvements are being added regularly, so stay tuned for the final release!
Scripts
- Automatically generated labels, for statements without a manually defined label, are now based on the script ID and the line content. Preserving labels across script edits.
- Localization keys now remain the same if the line is unchanged or has a manually defined label. This helps maintain consistency in localization files.
Widgets
- The Sprite Box will find the animation by name automatically.
Extras
- (Blueprint) Add the Get Property Object utility function
- (Blueprint) Add the Get Parent Widget of Class utility function
- (C++) Add the Find Parent Widget of Class utility function
Fixes
- Fixed an issue where the Typewriter would display a fallback character in the last position when the character is surrogate pair, such as emojis. This was caused by the character being split into two separate characters, resulting in an incorrect display.
Breaking Changes
Before updating, make sure the Sprite Box animations names match exactly, case sensitive, the name used in script. Otherwise, the animation will not be found.