Smart Typewriter
The Smart Typewriter is a reusable object class that can be used to create a typewriter effect in your game. It can be used to display text in a cinematic way, with a typing sound and a delay between each character.
The built-in dialogue box uses the Smart Typewriter to display text. The Smart Typewriter can be customized to fit your game's style and needs.
Reusable Function
You can apply the Smart Typewriter to any text widget in Unreal Engine using the Play Typewriter Effect utility function.
Timer delays
The Smart Typewriter accepts custom pauses while printing a text line. You can set a numeric delay inside double parenthesis ((delay)).
- Leonidas
This...((0.1)) is...((0.1)) Sparta!
By default the typewriter will interpret the delay as seconds. You can change the unit by adding it after the number:
- Bob
Wow!((100ms)) I can't believe you are here, err...((1s)) Alice.
The supported units are:
Substring delays
The Smart Typewriter can also pause between substrings. You can set a delay after a substring using a map.
TObjectPtr<ASmartTypewriter> Typewriter = ...
Typewriter->AddSubstringsDelays({
{ "...", 2 },
{ ".", 1 }
});