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v2.6
Release Date: 202Y-MM-DD
Engine Version: 5.7
This version is a work in progress. It is not yet available for public use.
When a new feature is completed, it will be added to the list. Please note that this is not a complete list of all changes and improvements yet.
New features and improvements are being added regularly, so stay tuned for the final release!
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Scripts
- Automatically generated labels, for statements without a manually defined label, are now based on the script ID and the line content. Preserving labels across script edits.
- Localization keys now remain the same if the line is unchanged or has a manually defined label. This helps maintain consistency in localization files.
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Widgets
- The Sprite Box will find the animation by name automatically.
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Extras
- (Blueprint) Add the Get Property Object utility function
- (Blueprint) Add the Get Parent Widget of Class utility function
- (C++) Add the Find Parent Widget of Class utility function
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Breaking Changes
Before updating, make sure the Sprite Box animations names match exactly — case sensitive — the name used in script. Otherwise, the animation will not be found.