# v2.6

Release Date: 202Y-MM-DD
Engine Version: 5.7



# Scripts

  • Automatically generated labels, for statements without a manually defined label, are now based on the script ID and the line content. Preserving labels across script edits.
  • Localization keys now remain the same if the line is unchanged or has a manually defined label. This helps maintain consistency in localization files.

# Widgets

  • The Sprite Box will find the animation by name automatically.

# Extras

  • (Blueprint) Add the Get Property Object utility function
  • (Blueprint) Add the Get Parent Widget of Class utility function
  • (C++) Add the Find Parent Widget of Class utility function



# Breaking Changes

Before updating, make sure the Sprite Box animations names match exactly — case sensitive — the name used in script. Otherwise, the animation will not be found.