Blueprint Macros

Blueprint Macros Library

A collection of general usage Blueprint Macros that can be used in any project to improve the workflow and reduce the amount of code duplication.


Utilities

Is None

Check if a Name variable is None.


Is Empty Text

Check if a Text variable is empty.


Is Empty

Check if a String variable is empty.


Is Populated

Check if an array variable has any elements.



User Interface

Is in Viewport

Check if a Widget is currently in the viewport.



Editor

Is with Editor

Check if the game is running in the editor.



Is Running

Check if the game is running, or is editing or design time.



Is World Type

Check the current world type.



Animation

Is Animation Playing

Check if an Animation is currently playing on a Widget.



Network

Is Host

Check if the current instance is the host of the game (Server).


Has Authority

Check if this actor as network authority.