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Blueprint Macros
Blueprint Macros Library
A collection of general usage Blueprint Macros that can be used in any project to improve the workflow and reduce the amount of code duplication.
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Utilities
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Is None
Check if a Name variable is None.
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Is Empty Text
Check if a Text variable is empty.
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Is Empty
Check if a String variable is empty.
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Is Populated
Check if an array variable has any elements.
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User Interface
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Is in Viewport
Check if a Widget is currently in the viewport.
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Editor
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Is with Editor
Check if the game is running in the editor.
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Animation
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Is Animation Playing
Check if an Animation is currently playing on a Widget.
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Network
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Is Host
Check if the current instance is the host of the game (Server).
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Has Authority
Check if this actor as network authority.