Blueprint Macros
Blueprint Macros Library
A collection of general usage Blueprint Macros that can be used in any project to improve the workflow and reduce the amount of code duplication.
Utilities
Is None
Check if a Name variable is None.
Is Empty Text
Check if a Text variable is empty.
Is Empty
Check if a String variable is empty.
Is Populated
Check if an array variable has any elements.
User Interface
Is in Viewport
Check if a Widget is currently in the viewport.
Editor
Is with Editor
Check if the game is running in the editor.
Is Running
Check if the game is running, or is editing or design time.
Is World Type
Check the current world type.
Animation
Is Animation Playing
Check if an Animation is currently playing on a Widget.
Network
Is Host
Check if the current instance is the host of the game (Server).
Has Authority
Check if this actor as network authority.