# Blueprint Macros

Blueprint Macros Library

A collection of general usage Blueprint Macros that can be used in any project to improve the workflow and reduce the amount of code duplication.


# Utilities

# Is None

Check if a Name variable is None.


# Is Empty Text

Check if a Text variable is empty.


# Is Empty

Check if a String variable is empty.


# Is Populated

Check if an array variable has any elements.



# User Interface

# Is in Viewport

Check if a Widget is currently in the viewport.



# Editor

# Is with Editor

Check if the game is running in the editor.



# Animation

# Is Animation Playing

Check if an Animation is currently playing on a Widget.



# Network

# Is Host

Check if the current instance is the host of the game (Server).


# Has Authority

Check if this actor as network authority.