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Gate
Split a dialogue into two texts, one for true condition, and other for false
By default, when a dialogue condition fails, that dialogue line is ignored. A gate can select a different dialogue text if the condition fails.
- A Gate is defined by a --- (Triple Dashes).
- Alice | ? {greet} == on
Hey! --- Bye!
Also, with multiline dialogues:
- Bob | ? {counter} > 3
These lines show if
counter is greater than 3
---
These lines show
otherwise